Emris Kiryu

"'Fuck, I'm going to regret this.' - Emris, during his first encounter with the Savior"Emris Kiryu is the wandering son of Weiss Kiryu, and with him carries a legacy that spans generations. Alike the rest of his family line, Emris is a prodigy when it comes to combat, but his arrogance and inexperience still proves that he has a long way to go before being worthy of the Kiryu name.

The Wayward Hunter
Emris can remember little of his birth, as his memories only go back so far. For as long as he can recall, Emris has been a nomad; wandering from place to place and never settling down for very long. His entire existence was owed to a singular philosophy; if anything was present that didn't belong, it had to be ousted by force. True to his nature, Emris made a living as a demon hunter, killing them wherever they caused trouble. Demon hunting was a risky profession, and downright dangerous for ordinary human beings. Naturally, Emris had inherited much of his talents from his father, making him a perfect candidate for the dirty business.

On many of his endless travels, Emris found himself set upon by a curious weapon; one that seemed to resonate with his unique bloodline. The Tempus Edge, as it was called; once belonging to his grandfather, the sword was not just a simple weapon, but a key to somewhere special. Emris hadn't a clue why the sword had found him, but somewhere deep down, he knew that it was special; that, and it wasn't necessarily meant for his hands specifically. So, Emris set off into the wounds of the old world, off to find a purpose that would prove to be greater than the one he had forged for himself. In the process, he would find a true calling... and unknown to him at the time, his father as well.

Showdown in Shanghai
The sword felt drawn towards its true owner, which hadn't seemed to be Emris whatsoever. The path took him towards the city of Shanghai, which was already burning in the fires of an ensuing conflict. Chaos enveloped a seedy nightclub in the middle of Shanghai's slums; where rain-soaked streets touched by neon illuminated the road before him. By the time Emris reached the nightclub, dubbed "Toxin" by the large sign outside, the entire venue was under attack by an unknown enemy. It was there that Emris first witnessed his heritage in action; Weiss Kiryu was before him, a man who by all rights, should have been dead long since the Divide took place. Yet, here he was, fighting as if the passage of time hadn't even bothered him. He hadn't taken long to question the circumstances, immediately joining the fight against multiple foes. Despite their best efforts, Weiss, Emris and their allies were defeated by the likes of Komodo and his group.

Personality
Emris is a sociopath, and barely feels much of anything for anyone. It takes quite a bit to be someone he cares about but, once you've penetrated that barrier, he will defend you with his life. He is unpredictable and unstable in battle, making him a fierce and determined opponent. There's almost nothing he won't do to win; one of the reasons he hunts demons by trade is because of the unpredictability of what he'll encounter. He never quite knows what he's up against until there's no choice but to be. He can display kindness towards those he admires and have gained his trust, though if you aren't someone who fits that criteria, he often couldn't care less.

Abilities
Atop of having ergokinetic abilities alike his father, Emris excels at altering ions. This allows him to create and manipulate plasma energy like lightning or fire, or into a condensed version not unlike a laser. However Emris manifests his ionic powers, they always appear as a bright white coloration, being an expression of his unique traits and his Kiryu heritage. Aside from utilizing ionic energy in those three forms, Emris can focus his energies inward to invoke a state called "Ionic Amp". By channeling his energy through his body and hyper-stimulating his muscles and nerves, he can temporarily increase his speed and strength to above superhuman levels, up to a baseline of 150%. Likewise, Emris can inflict the opposite effect on his opponents by supercharging them with ionic energy; the weaker they are, the easier it is for his energy to burn them from the inside-out.