Nemia Carrion

Origins
Nemia grew up inside of Ravnica City proper as a thief and cutpurse. She had no associated guild that she belonged to and stole indiscriminately. She eventually befriended a small group of younger children with whom she became fast friends. When it became clear that they had gotten themselves indebted to Orzhov loan sharks and pontiffs she stepped in and helped them evaded the debt collectors. But when the Regal Pontiff heard about her actions and the nuisance she was causing them he took his best headsmen and followed them to their hideout. Nemia, figured out what the Regal Pontiff was planning, and when they found them she slaughtered all of the headsmen and destruction mages he had brought with him. However during the cacophony of battle three of her friends died and the rest of the children blamed her for the entire incident. She was cast from the group with nothing but her regrets.

She eventually attempted to take her own life but was stopped by a kindly Utvaran Gruul Shaman named Chi'Vülba. He taught the young girl the ways of the boundless wild and the unbound magic. Within a few years mastery of the Old Ways came to her, she was an adept and took to the magic like a fish to water. Quickly surpassing her master she started to look for more information and magics. She learned hieromancy from an astute Orzhov Advokist and quickly mastered restricting runes and verity circles. However, her past crimes caught up with her and one day while she was studying she was ambushed by a group of Wojeks informed by the regal Pontiff that had killed her young friends she was almost killed in this altercation and planeswalked away.

Appearance
Nemia is a Tiefling, a rare form of half demon that seems to act as a recessive gene, only showing up many generations after the offending relative is long since passed. She stands at 5'9 and has the appearance of a demonic woman with long waist length deep purple hair often pulled into a haphazard ponytail or bun. Her scaled skin is a deep red with a purple undertone. Like most of her kind she has two curved horns protruding from the top of her head. They are ornately carved with depictions of her life and events that have occurred, traumatic or otherwise. She also possesses a three and a half foot long prehensile tail that is tipped with a small serrated point on the very end, she can also use this tail as an extra limb for simple grasping and holding. Her arms and legs as well as most of her midriff if covered in the tribal tattoos of the Gruul Clans marking her as a shaman of the Old Ways.

Personality
A lifetime of racial discrimination has hardened her to the world at large. She prefers to avoid complex contact with strangers, keeping very much to herself if she can help it. Largely a cynic, she boils everything down to facts and logic. She displays an incredible innate ability to empathize and sympathize with people and animals, sometimes even going as far as being able to understand languages she does not know. To strangers she seems cold and distant with an aloof, or sarcastic air about her. To her friends she would go to the edge of the world to keep them safe, and becomes bubbly and overexcited very easily around those she trusts. Her intellect and natural aptitude for magic make her incredibly proficient at manipulating people and animals.

Abilities
She is a elemental conjurer, primarily. She can use the mana around her to manipulate the world and elements around her. She can sap mana from others but this requires more focus and willpower if they do not willingly give it to her or are oblivious to it like the animals or earthly surroundings. Her preferred fighting style is item augmentation. She uses a rapier and piercing dagger that she is incredibly skilled at. Often times she will sheath them in fire or lava. The metal of these weapons are a nigh indestructible material called Mizzium. She is an adept heiromancer as well, though not as good or proficient in it as her elemental magic.She can summon verity circles and binding runes with little effort. She is also quite skilled with the bow that she carries slung across her back. She has no quiver however as she uses shafts of pure elemental power. In addition to her other weapons she carries a satchel of one hundred small orbs of pure mizzium that she can manipulate at will, she uses these orbs to create constructs and weapons out of the mizzium. Usually creating battle armor on demand or a third weapon to be held by her tail. She does have restrictions on them however, they cannot go more than fifty yards from her person, and they cannot make an item that requires more mass than initially provided.